E6B Calculator

Top of Descent Calculator

Where to start down, and how fast to come down, for any altitude, ground speed and distance.

Top of descent

How far out to start down for a descent rate and ground speed.

ft
ft

For example pattern altitude.

kt
ft/min
Start descent30.0 nm out
Time to descend15:00 min
Descent path250 ft/nm (2.4°)
Quick estimate (3 nm per 1,000 ft)22.5 nm
How it is calculated
  1. Altitude to lose = 8,500 − 1,000 = 7,500 ft.
  2. Time = 7,500 ÷ 500 ft/min = 15.0 min.
  3. Distance = 120 kt × 15.0 ÷ 60 = 30.0 nm.

Descent rate needed

The vertical speed that loses an altitude over a distance, and a 3° path rate.

ft
nm
kt
Descent rate600 ft/min
Path angle2.8 °
Rate for a 3° path637 ft/min
How it is calculated
  1. Time available = 25.0 nm ÷ 120 kt × 60 = 12.5 min.
  2. Rate = 7,500 ft ÷ 12.5 min = 600 ft/min.
  3. A 3° path loses about 318 ft per nm, roughly 5.3 × ground speed in ft/min.

Where to start down

A comfortable descent starts early enough to arrive at pattern or approach altitude without steep dives or last-minute power reductions. The top of descent comes from three numbers:

  1. Altitude to lose: cruise altitude minus the target, such as pattern altitude.
  2. Time: altitude to lose divided by the planned descent rate.
  3. Distance: time multiplied by the ground speed during the descent.

For the worked example, descending from 8,500 to 1,000 feet at 500 feet per minute takes 15 minutes; at a ground speed of 120 knots, start down 30 nautical miles out. The resulting path is 250 feet per nautical mile, about 2.4 degrees.

Descent rate for a distance

The second calculator answers the reverse question: you are 25 nautical miles out with 7,500 feet to lose at 120 knots. The time available is 12.5 minutes, so the required descent rate is 600 feet per minute, a 2.8-degree path.

Rules of thumb

Planning notes

Use the ground speed you expect during the descent, not the cruise figure: a descent into a headwind covers less ground per minute. Many piston pilots plan 500 feet per minute for passenger comfort, and airspace floors or terrain may push the top of descent even earlier. Put the result into your nav log as a checkpoint.

A worked crossing restriction

Suppose you are at 9,500 feet and need to cross a point 20 nautical miles ahead at 4,500 feet, with a ground speed of 140 knots. You have 5,000 feet to lose in 20 ÷ 140 × 60 = 8.6 minutes, so you need about 583 feet per minute if you start now. If you would rather hold 500 feet per minute, the first calculator says to start down 23.3 miles before the fix, so you are already a little late. Enter both and compare; the second calculator shows the rate you need from where you are.

Speed during the descent

Many pilots hold cruise power and let the airspeed build a little during a descent, which raises the ground speed and moves the top of descent farther out. Use the ground speed you actually expect in the descent, and recheck it against a timed checkpoint on the way down.

Questions pilots ask

How do you calculate top of descent?

Divide the altitude to lose by the descent rate to get minutes, then multiply by the ground speed in miles per minute. Losing 7,500 feet at 500 feet per minute takes 15 minutes; at 120 knots (2 miles a minute) that is 30 nautical miles.

What is the 3-to-1 rule?

Allow 3 nautical miles for every 1,000 feet to lose. It approximates a 3-degree descent path. At 500 feet per minute and 120 knots the path is shallower than 3 degrees, so you need more distance than the rule suggests.

What descent rate gives a 3-degree path?

About 5.3 times your ground speed in knots, in feet per minute: 637 feet per minute at 120 knots. A 3-degree path loses about 318 feet per nautical mile.

Should I use true airspeed or ground speed?

Ground speed. Distance covered over the ground during the descent depends on the wind, so a tailwind moves the top of descent farther out.